Edited Collections
Stang, S., Meriläinen, M., Blom, J., & Hassan, L., (Eds.). (2025). Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures. Amsterdam University Press.
Journal Articles
Stang, S. (2022). Too close, Too Intimate, and Too Vulnerable: Close Reading Methodology and the Future of Feminist Game Studies. Critical Studies in Media Communication, 39(3), 230–238.
Stang, S. (2021). The Fiend Folio’s Female Fiends: Kelpies, Vampires, and Demon Queens. Analog Game Studies. https://analoggamestudies.org/2021/10/the-fiend-folios-female-fiends-kelpies-vampires-and-demon-queens/
Stang, S. (2021). Irradiated cereal and abject meat: Food as satire and warning in the Fallout series. Games and Culture. https://doi.org/10.1177%2F15554120211030800
Stang, S., & Trammell, A. (2020). The Misogynist Ludic Bestiary: How Women are Made Monstrous in Dungeons & Dragons. Games and Culture, 15(6), 730-747. https://doi.org/10.1177/1555412019850059
Stang, S. (2019). (Re-)Balancing the Triforce: Gender Representation and Androgynous Masculinity in The Legend Of Zelda Series. Human Technology, 15(3), 367–389: “Games and Play at the Margins: Between Visibilities and Invisibilities” special issue. https://humantechnology.jyu.fi/archive/vol-15/issue-3-1/stang
Stang, S. (2019). The Broodmother as Monstrous-Feminine: Abject Maternity in Video Games. Nordlit, 42, 233–256: “Manufacturing Monstrosity” special issue. https://doi.org/10.7557/13.5014
Stang, S. (2019). “No one gives you a rulebook to raise a kid”: Adoptive motherhood in The Walking Dead video game series.” Loading…, 12(20), 51–70. http://journals.sfu.ca/loading/index.php/loading/article/view/237/251
Stang, S. (2019). “This Action Will Have Consequences”: Interactivity and Player Agency. Game Studies, 19(1). Accessible at http://gamestudies.org/1901/articles/stang
Stang, S. (2018). Shrieking, Biting, and Licking: The Monstrous-Feminine and Abject Female Monsters in Video Games. Press Start, 4(2): Body Movements Special Issue. Accessible at https://www.press-start.gla.ac.uk/index.php/press-start/article/view/85
Stang, S. (2017). Big Daddies and Broken Men: Father-Daughter Relationships in Video Games. Loading…, 10(16): CGSA Double Issue. Accessible at http://journals.sfu.ca/loading/index.php/loading/article/view/180
Stang, S. (2017). Player Agency in Telltale Games’ Transmedia and Cross-Genre Adaptations. Cinephile, 11(3): Adaptations, Translations, Permutations. Accessible at http://cinephile.ca/wp-content/uploads/Cinephile-11.3-Final1.pdf
Book Chapters
Stang, S. (2024). “My greatest weakness? Occasionally I give a damn”: (Super)Heroic Duty, Responsibility, and Morality. In G. Lao, J. Bay, & P. Rehal (Eds.), Diverging the Popular, Gender and Trauma AKA The Jessica Jones Anthology (pp. 64–86).University of Calgary Press.
Stang, S. (2024). The Walking Dead: Season One. In K. Schrier, R. Kowert, D. Leonard, & T. Porkka-Kontturi (Eds.), Learning, Education, & Games Volume 4: 50 Games to Use for Inclusion, Equity, and Justice (pp. 227–229). ETC Press/Carnegie Mellon.
Stang, S. (2023). Desirable and Undesirable Cyborg Bodies in the Mass Effect Video Game Trilogy. In J. Empey & R. Kilbourn (Eds.), Feminist Posthumanism in Contemporary Science Fiction Film and Media: From Annihilation to High Life and Beyond (pp. 96–112). Bloomsbury.
Stang, S. (2023). Diversity. In M.J.P. Wolf & B. Perron (Eds.), The Routledge Companion to Video Game Studies, 2nd Edition (pp. 466–475). Routledge.
Stang, S. (2023). “When will the world learn? Women should be in charge of everything”: Lilith as Villain, Victim, and Feminist in Chilling Adventures of Sabrina. In H. McAlpine, R. Sweeney, & J. Wind (Eds.), The Archie/Sabrina Universe: Essays on the Comics and their Adaptations (pp. 84–104). McFarland Press.
Stang, S. (2022). Tragic Wraiths, Seductive Sirens, and Man-Eating Vampires: Female Monstrosity in The Witcher 3: Wild Hunt Video Game. In A. Luko & J. K. Wright (Eds.), Monstrosity, Identity, and Music: Mediating Uncanny Creatures from Frankenstein to Videogames (pp. 213–232). Bloomsbury.
Stang, S. (2021). Queer Harpies and Vicious Dryads: Hagravens, Spriggans and Abject Female Monstrosity in Skyrim. In M. Piero & M. Ouellette (Eds.), Being Dragonborn: Critical Essays on The Elder Scrolls V: Skyrim (pp. 60–74). McFarland Press.
Stang, S. (2021). Vengeful Monsters, Shapeshifting Cyborgs, and Alien Spider Queens: The Monstrous-Feminine in Netflix’s Love, Death & Robots. In R. Gibson & J. VanderVeen (Eds.), Gender, Supernatural Beings, and the Liminality of Death: Monstrous Males/Fatal Females (pp. 23–40). Lexington.
Stang, S. (2020). “What is a feminist war game?”: A Game Jam Reflection. In J. Saklofske, A. Arbuckle, & J. Bath (Eds.), Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (pp. 101–118). Routledge.
Stang, S. (2018). Big Daddies and their Little Sisters: Postfeminist Fatherhood in the BioShock Series. In J. Aldred & F. Parker (Eds.), Beyond the Sea: Navigating BioShock (pp. 30–57). McGill-Queens University Press.
Conference Proceedings
Stang, S. M. (2021). “The creature itself is nasty, but nothing really compares to the building of dread before you ever get to it”: Online Player and Developer Commentary on Female Monstrosity in Video Games. Association of Internet Researchers (AoIR) Selected Papers of Internet Research, 2021.
Stang, S. (2018). Body Horror as Body Shaming: Fatness and Monstrosity in Video Games. Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message.
Other Publications
Vossen, E. & Stang, S. (2024). Playing as the Princess: Nintendo, Gender Roles, and Echoes of Wisdom. Just Tech.
Stang, S. (2023, December 17). Buying indie video games over the holidays can help make the industry more ethical and fair. The Conversation.
Stang. S. (2022). Fallout, Feminism, and the Dream of Domestic Automation. Science Fiction Studies, 49, Part 2, 368–371.
Stang, S. (2022). Interactivity. Encyclopedia of Ludic Terms (EoLT). P. Grabarczyk, E. Aarseth, I. K. H. Jørgensen, M. S. Debus, M. Vozaru, N. P. Houe, & R. K. L. Nielsen (Eds.).
Stang, S. (2022, September 5). Fatness, Maternity, and Hybrid Female Monstrosity: God of War II‘s Euryale. In Media Res: A Media Commons Project.
Brey, B., Dolan, P., Lawrence, C., & Stang, S. (2020, April 22). Play During Quarantine. First Person Scholar.
Stang, S. (2018). Madness as True Sight in The Cat Lady and Fran Bow. First Person Scholar Special Issue on Mad/Crip Games.
Stang, S. (2017). Identity Crises, Memory Loss, and Ghostly Dreams: Final Fantasy and Player-Avatar Identification. Tech Sematary 1.
Stang, S. (2017). Friendship, Intimacy, and Play-by-Post Roleplaying. First Person Scholar.
Stang, S. (2016). Controlling Fathers and Devoted Daughters: Paternal Authority in BioShock 2 and The Witcher 3: Wild Hunt. First Person Scholar.
Stang, S. (2016). Mother, Maiden, & Crone. Unwinnable Monthly Volume 3, Issue 7. PDF: Unwinnable.
Book Reviews
Stang, S. (2020). Feminist Media Studies, by Alison Harvey. Critical Studies in Media Communication 37(4), 391–393.
Stang, S. (2020). Video Games Have Always Been Queer by Bonnie Ruberg. Information, Communication & Society, 24(9), 1320–1322.
Stang, S. (2018). Queer Game Studies. Synoptique, 7(2), 78–82.
Stang, S. (2018). Anastasia Salter, Jane Jensen. Hyperrhiz: New Media Cultures, 18.